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Wednesday, March 14, 2018

Monster Hunter World Upcoming First Major Update! Deviljho, Weapon Tweaks & More Coming on March 22, 2018

Monster Hunter World Deviljho

Capcom officially announced the much awaited Monster Hunter World update! This is the first big update after the game's release last January 26. I like the fact that they have some English translations on the slides. Here's the video, it's mostly Japanese though. Haha. So here's what we know so far, all information and images taken from Capcom:

Deviljho is officially coming on March 22. Seriously, everyone needs to chill the f*** out and stop believing everything such as predictions and rumors. They are called as such for a reason. Well, at least we didn't all need to wait that long. He he. Let's just hope that the hype is real and he is worth the wait. If you haven't seen the Turf War between Deviljho and Bazelguese, here you go. This game is so awesome. Thank you, Capcom!

monster hunter world deviljho

Here are some images of what the armors and weapons will look like:

monster hunter world deviljho armor

Now on to some gameplay feature additions and changes:
  • Optimized data processing to reduce loading times
  • Added the "Text Size" setting for changing subtitle text size, under Start Menu > Options Game Settings
  • Added "Return to Gathering Hub" (single player) and "Disband & Return to Gathering Hub" (multiplayer) to the options "Select Return Destination" after a quest
  • Attacks from allies no longer interrupt you during carving  animation. Additionally, players are now immune to all hit reactions, including bombs, during carving animations after quest completion.
Wow, I totally like number three and four. With the amount of douchebags lurking online, it's pretty good that they addressed the issue when other players prevent you from carving that precious kill. Also, it's time to bring back hunters' social lives. It's amazing we can finally interact and see each other now on the gathering hub after before and after each quest. It was pretty annoying to go back to the gathering hub after completing a quest.

Weapon Tweaks and Balancing:

Great Sword - increased the damage for Charged Slash abilities
  • Charged Slash II - damage increased
  • Charged Slash III - damage increased
  • Strong Charged Slash II - damage increased 
  • Strong Charged Slash III - damage increased 

Long Sword - improvements to Foresight Slash input timing and hitbox detection
  • Foresight Slash 
    • time window to successfully trigger increased 
    • hitbox to successfully trigger increased
    • damage hitbox increased
    • increased the angle that the player can control the direction of the attack
  • Spirit Helm Breaker - (Bug Fix) After use, you should now properly be immune to knockbacks until you land on the ground

Sword & Shield - roundslash damage increase and improve slinger usability
  •  Roundslash - damage increased
  • Wedge Beetles can now be used with the slinger with your weapon drawn

Dual Blades - made the demon gauge easier to maintain
  • Demon Gauge - can now be increased by Demon Mode roundslashes and Demon Flurry Rush
  • Demon Mode - fixed a bug where you could not cancel Demon Mode when transitioning from a Demon Dodge

Charge Blade - balance adjustments to Impact Phial and Power Element Phial
  •  Attack Power increases from effects other than that of the Artillery skill (for the explosions on Impact Phials) were adjusted
  • Axe: Super Amped Element Discharge - stun values decreased for Impact Phials
  • Phial stun values increased for all attacks other than Axe: Super Amped Element Discharge
  • Elemental values increased for all attack phials
  • Axe: Super Amped Element Discharge - Power Element Phial explosions spaced closer together to make them easier to hit

Switch Axe - Zero Sum Discharge adjusted to make it easier to use
  • Zero Sum Discharge - level 4 Earplugs effect during use
  • It is now possible to chain the beginning of the Sword:  Jumping Element Discharge  into Zero Sum Discharge
  • Mounted Discharge Finisher - no longer causes sharpness loss
  •  Zero Sum Discharge - (Bug Fix) After use, you should  now properly be immune to knockbacks until you land on the ground

Hammer - adjusted the stun values on charge attacks
  • Charge Tier 2 - Charged Upswing  stun values increased
  • Charge Tier 2 - Charged Brutal Upswing stun values increased
  • Charge Tier 3 - Charged Big Bang stun values increased

Hunting Horn - general attack power increase
  • The Encore effect for the Self-improvement melody now also increases your attack power (the effect is now "Attack Up + Deflected Attack Prevention")

Gun Lance - reduced sharpness loss for shelling, and made some attack power increases
  • Shelling - damage parameters increased when sharpness is yellow or worse
  • Sharpness loss alleviated for all Wyrmstake Cannon and Wyvern's Fire attacks
  • Wyrmstake Cannon - damage increased
  • Wyvern's Fire - damage increased

Lance - adjusted to be easier to use
  • Counter-Thrust - temporary knockback negation during a successful counter-thrust

Insect Glaive -  improvements to extract attack power increase and extract effect length
  • Improved the effect of the attack power increase for red/white and red/white/orange extract hybrid effects
  • Extract effect times increased overall
  • Extract effect times no longer decrease while mounting a monster
Bow - fixed various bugs
  • Dashing Shot - fixed a bug where the Spread/Power Shots skill was applied twice
  • Dragon Piercer - fixed a bug where you could shoot past the attack's angle limitations. Now shoots straight  ahead of the player regardless of the camera angle, when shot with the camera angle past the attack's angle limitations

Light Bowgun and Heavy Bowgun - no adjustments made

Wow, those are a lot of nice adjustments although the Bow users might feel a little sad after this. Oh well, as a long sword user, this made me smile. Seeing all theses changes, it looks like some weapons will have new builds or change in strategy. Which change is your favorite?

Additionally, Capcom is going to give players free "Hunter Personal Grooming Tickets" on March 16 which will allow the player's to redo or change their appearance. This includes the gender, however you cannot change your current name. This will be a paid DLC later in Spring. The video also shows a decorated Gathering Hub for the Spring Blossom event. The Megaman crossover content will be available through as special quest much like the previous quests which will run from April 13-27, 2018. The winner of the community weapon design contest (Wyvern Ignition Great Sword) was also unveiled and will be available during the upcoming events (starting April 6).


Now to get to meet Deviljho the first time, you need to search for its tracks first. Go out in an expedition (in my case in the Elder's Recess), find "???" footprints and eventually track him down. After which, when you go back to Astera, talk to the NPC's with "!" and trigger the cutscenes. You will be give a new "Special Assignment" found on the quest board. After saving the Handler's ass and completing the quest you will be rewarded with the dragonproof mantle as well.




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