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Wednesday, March 14, 2018

Monster Hunter World Upcoming First Major Update! Deviljho, Weapon Tweaks & More Coming on March 22, 2018

Monster Hunter World Deviljho

Capcom officially announced the much awaited Monster Hunter World update! This is the first big update after the game's release last January 26. I like the fact that they have some English translations on the slides. Here's the video, it's mostly Japanese though. Haha. So here's what we know so far, all information and images taken from Capcom:

Deviljho is officially coming on March 22. Seriously, everyone needs to chill the f*** out and stop believing everything such as predictions and rumors. They are called as such for a reason. Well, at least we didn't all need to wait that long. He he. Let's just hope that the hype is real and he is worth the wait. If you haven't seen the Turf War between Deviljho and Bazelguese, here you go. This game is so awesome. Thank you, Capcom!

monster hunter world deviljho

Here are some images of what the armors and weapons will look like:

monster hunter world deviljho armor

Now on to some gameplay feature additions and changes:
  • Optimized data processing to reduce loading times
  • Added the "Text Size" setting for changing subtitle text size, under Start Menu > Options Game Settings
  • Added "Return to Gathering Hub" (single player) and "Disband & Return to Gathering Hub" (multiplayer) to the options "Select Return Destination" after a quest
  • Attacks from allies no longer interrupt you during carving  animation. Additionally, players are now immune to all hit reactions, including bombs, during carving animations after quest completion.
Wow, I totally like number three and four. With the amount of douchebags lurking online, it's pretty good that they addressed the issue when other players prevent you from carving that precious kill. Also, it's time to bring back hunters' social lives. It's amazing we can finally interact and see each other now on the gathering hub after before and after each quest. It was pretty annoying to go back to the gathering hub after completing a quest.

Weapon Tweaks and Balancing:

Great Sword - increased the damage for Charged Slash abilities
  • Charged Slash II - damage increased
  • Charged Slash III - damage increased
  • Strong Charged Slash II - damage increased 
  • Strong Charged Slash III - damage increased 

Long Sword - improvements to Foresight Slash input timing and hitbox detection
  • Foresight Slash 
    • time window to successfully trigger increased 
    • hitbox to successfully trigger increased
    • damage hitbox increased
    • increased the angle that the player can control the direction of the attack
  • Spirit Helm Breaker - (Bug Fix) After use, you should now properly be immune to knockbacks until you land on the ground

Sword & Shield - roundslash damage increase and improve slinger usability
  •  Roundslash - damage increased
  • Wedge Beetles can now be used with the slinger with your weapon drawn

Dual Blades - made the demon gauge easier to maintain
  • Demon Gauge - can now be increased by Demon Mode roundslashes and Demon Flurry Rush
  • Demon Mode - fixed a bug where you could not cancel Demon Mode when transitioning from a Demon Dodge

Charge Blade - balance adjustments to Impact Phial and Power Element Phial
  •  Attack Power increases from effects other than that of the Artillery skill (for the explosions on Impact Phials) were adjusted
  • Axe: Super Amped Element Discharge - stun values decreased for Impact Phials
  • Phial stun values increased for all attacks other than Axe: Super Amped Element Discharge
  • Elemental values increased for all attack phials
  • Axe: Super Amped Element Discharge - Power Element Phial explosions spaced closer together to make them easier to hit

Switch Axe - Zero Sum Discharge adjusted to make it easier to use
  • Zero Sum Discharge - level 4 Earplugs effect during use
  • It is now possible to chain the beginning of the Sword:  Jumping Element Discharge  into Zero Sum Discharge
  • Mounted Discharge Finisher - no longer causes sharpness loss
  •  Zero Sum Discharge - (Bug Fix) After use, you should  now properly be immune to knockbacks until you land on the ground

Hammer - adjusted the stun values on charge attacks
  • Charge Tier 2 - Charged Upswing  stun values increased
  • Charge Tier 2 - Charged Brutal Upswing stun values increased
  • Charge Tier 3 - Charged Big Bang stun values increased

Hunting Horn - general attack power increase
  • The Encore effect for the Self-improvement melody now also increases your attack power (the effect is now "Attack Up + Deflected Attack Prevention")

Gun Lance - reduced sharpness loss for shelling, and made some attack power increases
  • Shelling - damage parameters increased when sharpness is yellow or worse
  • Sharpness loss alleviated for all Wyrmstake Cannon and Wyvern's Fire attacks
  • Wyrmstake Cannon - damage increased
  • Wyvern's Fire - damage increased

Lance - adjusted to be easier to use
  • Counter-Thrust - temporary knockback negation during a successful counter-thrust

Insect Glaive -  improvements to extract attack power increase and extract effect length
  • Improved the effect of the attack power increase for red/white and red/white/orange extract hybrid effects
  • Extract effect times increased overall
  • Extract effect times no longer decrease while mounting a monster
Bow - fixed various bugs
  • Dashing Shot - fixed a bug where the Spread/Power Shots skill was applied twice
  • Dragon Piercer - fixed a bug where you could shoot past the attack's angle limitations. Now shoots straight  ahead of the player regardless of the camera angle, when shot with the camera angle past the attack's angle limitations

Light Bowgun and Heavy Bowgun - no adjustments made

Wow, those are a lot of nice adjustments although the Bow users might feel a little sad after this. Oh well, as a long sword user, this made me smile. Seeing all theses changes, it looks like some weapons will have new builds or change in strategy. Which change is your favorite?

Additionally, Capcom is going to give players free "Hunter Personal Grooming Tickets" on March 16 which will allow the player's to redo or change their appearance. This includes the gender, however you cannot change your current name. This will be a paid DLC later in Spring. The video also shows a decorated Gathering Hub for the Spring Blossom event. The Megaman crossover content will be available through as special quest much like the previous quests which will run from April 13-27, 2018. The winner of the community weapon design contest (Wyvern Ignition Great Sword) was also unveiled and will be available during the upcoming events (starting April 6).


Now to get to meet Deviljho the first time, you need to search for its tracks first. Go out in an expedition (in my case in the Elder's Recess), find "???" footprints and eventually track him down. After which, when you go back to Astera, talk to the NPC's with "!" and trigger the cutscenes. You will be give a new "Special Assignment" found on the quest board. After saving the Handler's ass and completing the quest you will be rewarded with the dragonproof mantle as well.




Thursday, March 8, 2018

Monster Hunter World: Weekly List of Bounties & Event Quests (March 9-15, 2018)


Quests will be available from:
March 9 00:00 UTC - March 15 23:59 UTC
PST: -8 hrs (Las Vegas, San Francisco, Seattle, etc.)
EST: -5 hrs (New York, Washington D.C., Atlanta, etc.)
CET: +1 hr (France, Italy, Germany, Spain, etc.)
CST: +8 hrs (Beijing, Hongkong, Taiwan, Philippines, etc.)

Limited Bounties (Resource Center)

Why do these Bounties?
They provide a good amount of Research Points and Armor Spheres for upgrading your armor.
Completing all 3 Bounties will reward you with a Gold Wyverian Print which you can use on the Elder Melder to meld rare materials such as gems! The Golden Egg currently does not have any use and can be sold for 20k zeny. They are listed on the Limited tab from the Bounties quests in the Resource Center. They are automatically updated each time you do a task related to the quest. You need to talk to the Research Center NPC to obtain the rewards.

I. General: Ancient Forest
What-to-do: Clear any 3 quests in the Ancient Forest
Rewards:  300 Research Points, Armor Sphere x3

II. General: 6* Rank
What-to-do: Complete any 6* quest 5 times
Rewards:  500 Research Points, Advanced Armor Sphere x 3, Silver Wyverian Print x 1

III. Ecology Survey: Slay Vaal Hazak
What-to-do: Slay Vaal Hazak 4 times
Rewards:  600 Research Points, Hard Armor Sphere x 4, Silver Wyverian Print x 1

IV. General: Limited Bounty Rewards
What-to-do: Complete all Limited Bounties specified above
Rewards:  500 Research Points, Gold Wyverian Print x 1, Golden Egg x 1

Events Quests

What are Events Quests? 
Limited to the timeline specified above, may offer more rewards than a regular quest involving the specific monster, some unique features in the map or special materials needed to craft event equipment.
 

I. A Flash in the Pan (6*)
What-to-do: Hunt 3 Tzitzi-Ya-Ku
Hunter Rank Requirements: 11 or higher
Map: Arena
Rewards: May get Black Crystal Tickets for crafting Shadow Shades Alpha.
 

II. Triple Threat Throwdown (6*)
What-to-do: Hunt Great Jagras, Great Girros, Dodogama
Hunter Rank Requirements: 13 or higher
Map: Special Arena
Rewards: May get mostly Rarity 4-6 jewels with a low chance of Rarity 7

III. A Simple Task (9*)
What-to-do: Deliver 10 Gourmet Shroomcap (From Unique Mushroom Colonies)
Hunter Rank Requirements: 30 or higher
Map: Ancient Forest
Rewards: Nothing special but the map is filled with Tempered Threat level 1 & 2 tracks, use this opportunity to collect them and earn investigations. (Bazelguese, Rathalos, Tobi-Kadachi, Rathian, Pukei-Pukei, Anjanath)

IV. Chew The Fat (2*)
What-to-do: Hunt 2 Great Jagras
Hunter Rank Requirements: None
Map: Ancient Forest
Rewards: Nothing special I guess, more Great Jagras materials XD

V. The Proving (6*)
What-to-do: Hunt Anjanath
Hunter Rank Requirements: 11 or higher
Map: Ancient Forest
Rewards: Get Nova Brave Trophies for crafting Aloy armor and bow. (PS4 Exclusive, Horizon Zero Dawn crossover) You might need to do this around 9 times depending on luck with the Nova Brave Trophies to craft the whole set and fully upgraded bow.


Challenge Quests


What are Challenge Quests?
These quests can be found on the Arena via Gathering Hub. Depending on the quest difficulty will grant you coins and some items. If you did good and finish the quest fast you might be included in the World Records (Top 100 players with fastest clear time).

I. Challenge Quest 1 (9*)
Hunter Rank Req: 15 or higher
What-to-do: Slay Tempered Uragaan and Bazelguese
Rewards: Ace Hunter Coins, Flying Coin, Voucher, Ancient Potion
 

Upcoming Event Quests

Quest will be available from:
March 16, 00:00 UTC - March 22, 23:59 UTC

Events:
Ya-Ku with That? (HR 6) - Hunt Tzitzi-Ya Ku and Kula-Ya Ku
Rollin' with the Uragaan (HR 13) - Hunt 2 Uragaan
Keeper of the Otherworld (HR 16) - Slay Xeno'Jiiva

Challenge:
Challenge Quest 2: Beginner (HR 5) - Slay Paolumu and Tobi-Kadachi

All data for these quests are taken from the official website found here.

Thursday, March 1, 2018

Monster Hunter World: Decoration Categories and Drop Rates

Finally! Gaijin Hunter provided a video for the decoration tables on the drop rates and categories of decorations/jewels from tempered monsters. The video can be found here. Thank you Gaijin Hunter for making our hunting life much easier! All credits to Gaijin Hunter for the translating and gathering the data from the official guide and making the video for us. I decided to create simple tables to summarize the information for everyone's convenience. I travel 6 hours a day so I can only get to read via mobile, this is for personal use as well (I spend a lot of time daydreaming or thinking about my character builds lol).

By the way, you may want to check the main Monster Hunter World guide I am trying to complete here if you have time. 

Author's Note: After the Kulve Taroth update (MHW ver 3.0 onwards), the drop rates changed as T1 can now also drop warped feystones, T2 can now drop hero streamstones and T3 will drop streamstones more often. I don't have formal information on the new rates but I will be updating this or creating a new write-up for it asap. This was to compensate for nerfing flashpods in the update. Bottom line is, hunt T3 for streamstone farming and T1 or T2 still for specific jewels. Table #3 is still usable as reference.


Feystone Appraisal (Table#1)
Monster Hunter World Feystone/Jewel Appraisal Values Rates
Monster Hunter World Feystone Appraisal Values (Table #1)

The jewels you get will depend on the type of feystone appraised. Each feystone type has a specific percentage chance of yielding a jewel under a certain category. In the table above, a Mysterious Feystone has an 85% chance of yielding a Category C jewel and 15% for Category B. It will have no chance of yielding a Category A or S jewel. The Elder Melder can produce only up to a Worn Feystone and has a 6% and 2% chance of yielding a Category A and Category S jewel respectively. So if you are looking for  jewels under those categories it would be better to hunt for Warped Feystones than waste your jewels in the melding process. Analyze the table above and refer to the last table below to know under which category your desired jewel is. Category C to S is Rarity 6 to 8 respectively.


Decorations Drop Rates (Table#2)
Monster Hunter World Decorations Drop Rates per Tempered Threat Level
Monster Hunter World Decorations Drop Rates per Tempered Threat Level (Table#2)

Now, as for the drop rates of these feystones, threat level 1 monsters will have a 0% chance to drop Warped Feystones. The threat level 2 monsters will have a higher chance of dropping a Warped Feystone than Threat level 3 monsters which are the Elder Dragons. The advantage of hunting Elder Dragons though is that they have a higher chance of dropping Streamstones for augmentation. Despite this drop rate, proceed to Table#4 for the math on true % chance to get a jewel under certain categories.

Tempered Monsters Threat Level (Table#2.1)
Monster Hunter World Tempered Threat Level Monsters
Monster Hunter World Tempered Threat Level (Table #2.1)
Exceptions (no tempered version) - Great Jagras, Kulu-Ya-Ku, Tzitzi-Ya-Ku, Great Girros, Dodogama, Zorah Magdaros, Xeno'Jiiva


Decoration Categories (Table#3)
Monster Hunter World Jewel Decoration Table List
Monster Hunter World Decoration Category List (Table #3)

The table above shows under which category your desired jewel is (click to enlarge). So knowing the following data, refer to the first and second table on which Feystone to target and which tempered monster will have the highest chance to drop that specific Feystone.

How To Use the Tables:
1. Choose your target jewel on Table#3 and take not of the Category or Rarity.
2. Look at Table#4 for and take note of the Tempered Threat Level with the highest chance to yield a jewel under your desired category from step 1.
3. Hunt tempered monsters under that threat level from Table#2.1 and pray for the RNG to be generous to you.

Example:
Target Jewel is Attack. Table#3 shows Attack is under Category A.
Table#4 shows that Threat level 2 monsters has a 7.14% chance to get a Category A monster. This is because you need to factor in all the other Feystones that you can also receive and the chance to get a certain category. So the true % chance considering all these, specifically for an Attack jewel, based from the table below will be the 7.14% divided by 22 = 0.32% chance. Wow, that's too sad but don't give up fellas. Also, if you are going to base this on a specific feystone, say for example you got all Warped Feystones, each Warped Feystone will have an 18% chance to get a Category A jewel based from Table#1, dividing it by 22 which is the number of jewels in that category and you have 0.82% chance to get that one specific jewel from that group that you are hunting for.

Combined Percentages to Obtain Jewels per Tempered Threat Levels (Table#4)
Monster Hunter World Chance to Obtain Jewels per Tempered Threat Levels/ Drop Rates
Monster Hunter World Chance to Obtain Jewels per Tempered Threat Levels (Table#4)
Conclusion
Still there? All the math is making my head hurt. After a good talk with fellow reddit users, the 26% on the Warped Feystone is indeed misleading. I must admit we all got caught up on this and overreacted a bit. So I do apologize if I got you all even more excited. Tempered threat level 2 monsters will indeed have a higher chance to get Category A jewels. However the percentage chance is only slightly higher 7.14% > 6.66%. For me though, this is still significant and since this percentage is based per reward slot, here's the thing: if your tempered level 2 investigation has 4 reward slots versus a tempered level 3 investigation with 2-3 slots, it would make sense to go for the tempered level 2. There is another computation in which the chances are almost equal by Draycos on my reddit post here. Honestly, at this point I still stand with Threat Level 2 if I want that Category A jewel. In the end it will all come down to RNG and luck. There are still no guarantees but It is really hard to get exactly what you want so any increase in % to get that specific jewel, I think I'll gladly take it. I'd initially take the Feystone with the highest chance to yield my target jewel and worry about the other %'s later. Plus, threat level 2 monsters can be captured which can save you time compared to threat level 3 monsters which could also be more tedious and harder to take down. If I get a streamstone in the process then I'll thank the Sapphire Star for it. I'll save up the threat level 3 quests unless I find the need to go for streamstones. However, if you don't mind whatever jewel you get and want to leave it all to luck, then threat level 3 quests are the way to go as you have a higher chance of getting streamstones and still get the benefits of getting feystones in the process, thus having the most out of the hunting time you committed. As some people said and come to think of it, we are probably going to get burned out hunting threat level 3 all the time. It goes with what you prefer so there is still no right or wrong way of hunting just to make things clear.

Man, this is very useful and utterly frustrating at the same time. Ha ha. I want jewels such as Critical Boost and Attack Jewels only to find them on the highest categories. But at least now we all know what to do to have the highest chance of gaining the jewel we want. What is the rarest jewel you've obtained so far? Let's pray that the RNG will be nice to us. Hope this summary was helpful. Jewel-hunting we go! May the Sapphire Star light our way! 

Author's Notes:
Some are suggesting a text format instead of images for the tables. I will work on that soon but blogger doesn't have a built-in table for easy formatting. I will have to do it manually using html which I do not have the luxury of time just yet. Anyway, fellow hunters have made spreadsheets for your convenience. I really screwed up the initial final %'s so I do apologize for that, the above percentages are more accurate.

For any corrections or if I ever had something wrong, please inform me by sending me an email or commenting below. Thank you!

Links to spreadsheets:
Muskrat01's Version
MobiusOne's Version
Lorgin's Version 
Andrew's Version 

Special Thanks to the Following Fellow Reddit Users: 
My friend Hecaitomixhs for computation corrections, thanks bro!
Muskrat01, MobiusOne, Lorgin for the spreadsheets
Draycos , Meltrix , Drazpa, and epyonmx for the percentage computations and talks.
And everyone else who were willing to help out...

I am glad we are able to work together to provide accurate data. It makes me very happy and proud to be a part of the Monster Hunter World community. Thanks guys.

Check out other written guides:
Monster Hunter World Guide: A Hunter's Tools for Survival (Work-In-Progress)
A Closer Look at Palicos and How to Get All Palico Gadgets, Tailraider Safari
How to Get All Poogie Clothing and Useful Items (Meal Vouchers, Dung, Mega Nutrients, etc.)
Monster Hunter World: How to Get All Mantles and Boosters 

  
Changelog:
March 1, 2018: Published
March 1, 2018 (after a few hours lol): Minor revisions, added usage scenario and thoughts on this, thank you guys for the feedback and inputs.
March 2, 2018: Added Table 2.1 and Table 4, Corrected computations and How-to-use, Added spreadsheets from fellow reddit users, Added Conclusion
March 14, 2018: Modified Table 3 image to display better naming and sort alphabetically.